Tag: code-smell
Found 90 results for 'code-smell'.
1) object-oriented - How to avoid cascading dynamic casts?
2) design - Is using spacing effectively equivalent to the long method code smell?
3) java - Should constructors ever be used only for side-effects?
4) php - Is there a limit on how many global consts are used before an application is considered bad programming?
5) java - Clean Code and Hybrid Objects and Feature Envy
6) design - How do I use polymorphism instead of instanceof?
7) code-quality - How do I handle having so many SQL queries?
8) java - Should a Mover and Tracker be separate classes to maintain SRP?
9) design-patterns - Problem with runaway number of properties
10) python - Why would it be considered bad practice if a concrete class inherits from only one Mixin?
11) java - Why is using an internal attribute to filter objects considered OK, but when I use a map to filter based on attributes, it's considered a code smell?
12) design - Writing Testable Code vs Avoiding Speculative Generality
13) unit-testing - Definition of brittle unit tests
14) development-process - Is code ownership a code smell?
15) code-smell - How to tackle a 'branched' arrow head anti-pattern?
16) terminology - Sugar Classes as code smell
17) code-smell - Is doing an assignment inside a condition considered a code smell?
18) javascript - Is $.proxy a code smell?
19) testing - Are too many assertions code smell?
20) code-smell - Is it bad practice to make a subclass in name only for readability?
21) code-smell - How to tackle a 'branched' arrow head anti-pattern?
22) code-smell - Passing an object into a method which changes the object, is it a common (anti-) pattern?
23) vb.net - Reference Passing Style Anti Pattern
24) c++ - Hash Table with iterators as the keys, is this poor design and can I do this better?
25) exceptions - Is it ok to inherit certain exceptions and implement them only through their base types?
26) object-oriented - What does the "4" in LCOM4 mean?
27) design-patterns - Why are we supposed to use short functions to sectionalize our code?
28) code-smell - Escape a GameLogic god class.
29) javascript - is this javascript property defaulting pattern a code smell?
30) single-responsibility - Avoiding sequential coupling while maintaining separation of concerns
31) python - Is it considered Pythonic to have multiple classes defined in the same file?
32) object-oriented - Compiled javascript code smell: good reasons for large classes?
33) java - Are empty interfaces (but not marker interfaces) a bad programming practice?
34) code-quality - When developing on an old code base, should I use Best Practices or go for Consistency
35) object-oriented - How do I refactor a Data Class to not be one?
36) java - Is there any reason to use "plain old data" classes?
37) c# - catch(Exception ex) would this example be a code smell?
38) design - Should Multiple Data Items be in Multi Unit Test Methods?
39) anti-patterns - Is there a name for the anti-pattern of having low-level components controlling higher-level ones?
40) code-smell - Is it a code smell if you are frequently creating an object just to call a method on it
41) c# - Use of static methods to implement logic within a class
42) architecture - How to train yourself to avoid writing “clever” code?
43) code-quality - Is code maintenance typically a special project, or is it considered part of daily work?
44) design - Is a "concrete function" over "generic function" a good implementation?
45) data-structures - Why are data classes considered a code smell?
46) unit-testing - If your unit test code "smells" does it really matter?
47) design - Lots of classes with only one single static method with same name as class - Code smell?
48) performance - How much redundancy/robustness should complex software implement?
49) c# - Two reversed dictionaries or one dictionary with key and value lookup?
50) c# - Multiple properties/methods giving the same result